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NPC Generator

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Advanced [show]


Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is heavily combed to the right. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic, Gifted. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gilbert Blakeley, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When he was but 5 years old his parents immigrated from the north. In his 18th year, his parents were killed by a goblins raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Fighting. Bonds: Poor, Enemies, Immigrant. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Lance Cornish, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 7 (-2)6 (-2)
Skills Athletics +3, Nature +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Nicholas Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He has styled his red hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Persistence, Gifted. Flaws: Depressed. Bonds: Rich, Attractive, In love. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Nicholas Beckwith, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Alexandrite (600 gp). Aquamarine (600 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Kent, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, red cloak. She carries with her a set of axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. With wild white hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the north. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north her family was never financially stable. When Yvonne reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Addict, Forgetful. Bonds: Poor, Military. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Yvonne Kent, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 14 (+2)7 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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