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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Williamina Kensley, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. She wears her white hair up. She has gleaming, smiling gray eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the east. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist. Bonds: Poor, Immigrant, Nature, Slave, Enemies. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Williamina Kensley, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp.


Social Check DCs


Sarah Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'2" and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. Her left leg appears badly burned and disfigured. Her red hair is still thick. Her violet eyes dart from person to person.

Personality: She is almost excessively polite to everyone, even when angry. She invites people to come help in her community garden.

History: When she was but 7 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Eastaughffe, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His fierce hazel eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Peter Snape, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)17 (+3) 8 (-1)13 (+1)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. With bright black hair and a scraggly beard. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Persistence, Impeccable. Bonds: Nature, Has a crush, Family. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Tim Conway, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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