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NPC Generator

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Advanced [show]


Kyle Weld, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Depressed. Bonds: Adventurer, Poor, Job. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Kyle Weld, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)15 (+2) 14 (+2)8 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Alexandre Richie, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with violet pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Alexandre was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Alexandre Richie, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 14 (+2)8 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Bloodstone (70 gp). Golden yellow topaz (1300 gp). Rhodochrosite (8 gp).


Social Check DCs


Peter Wentworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with white stripes complete with hood. He has dyed his greying red hair a little too much giving a sharp red color. He has gray eyes and a brown hat with a white feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Peter was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and wants to raise his children well

Ideals: Persistence. Flaws: Cynical. Bonds: Adventurer, Has a crush, Family. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Peter Wentworth, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Ermina Graham, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears grey trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her red hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Ermina was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She tends to her Sailor job now, and dutifully fulfills any obligations she has.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Ideals: Professionalism. Flaws: Disease, Racist. Bonds: Job, Enemies. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Ermina Graham, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs

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