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NPC Generator

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Advanced [show]


Bertram Stanton, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his falchion, and sports empty pouches on his belt. He has wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Criminal record. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Stanton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Millicent Ashley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Millicent's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Millicent Ashley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Black pearl (300 gp). Moss agate (15 gp). Jade (80 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He has achieved small success as a Hunter.

Motivation: Further expansion of business; and to be a seamstress again

Flaws: Disease, Fearful. Bonds: Job, Nature, Slave. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Jacobs, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp.


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of axes on his belt, each one with a opal on the hilt. His hair is long and golden with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was a Sculptor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Sydney, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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