John Mitchell, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, tan cloak. He has done his best to style his white hair to look like a famous performer. His eyes are gray and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Enemies, Family. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying silver hair a little too much giving a sharp silver color. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Hedonist, Insane. Bonds: Criminal record, Adventurer. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Herleva Harlow, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time, and she perpetually has her sai ready. She has wavy blonde hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a font of random trivia from the lore and stories she has discovered
History: Herleva was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Opinionated, Logical, Persistence. Bonds: Attractive. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Moss agate (12 gp).
Gerald Huxley, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light pastel in addition to tight pants, he is not a threatening figure. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up quarterstaff and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: He seems to be bored by most things; and wants to raise his children well
Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. Peridot (80 gp). Bloodstone (80 gp). Chrysoprase (80 gp).
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