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NPC Generator

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Advanced [show]


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple blue robe with black stripes complete with hood. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Religious, Job, Adventurer, Family. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Norman Kitchur, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Tim Haley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. His hazel eyes peer out from beneath his Stetson red hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his father. Tim was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Assassin. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Disciplined, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Tim Haley, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 10 (+0)17 (+3) 16 (+3)9 (-1)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Heather Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a blue armored body suit, with a simple violet line shooting up and back down and is in decent physical shape. Her hair, while still mostly brown, has prominent grey streaks. She has a dull look in her brown eyes.

Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: When she was but 3 years old her parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heather's homeland. Heather decided to take the middle way and become a bodyguard. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother

Ideals: Fighting. Flaws: Disease. Bonds: Slave, Immigrant. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Heather Birkenhead, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp. Rock crystal (40 gp). Star rose quartz (40 gp). Star rose quartz (40 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Beatrice Clare, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her blonde hair is knotted and matted. Her brown eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Beatrice was raised in a hard working conservative environment. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new ploughman responsibilities is difficult

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Beatrice Clare, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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