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NPC Generator

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Advanced [show]


Eloise Sheldon, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a black coat with white slacks. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. She's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Family. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Eloise Sheldon, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Gerald Sharps, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His chestnut hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: William wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up sai and armor he uses now. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Ideals: Disciplined, Entrepeneur. Bonds: Nature, Criminal record, Adventurer. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

William Wheatley, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 12 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Fire opal (1400 gp).


Social Check DCs


Katherine Morley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a custom-built plate barding that's adorned with green lining and desert motifs. She keeps her black hair in a pixie cut. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the east, but her parents moved at a very young age to the south. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Katherine Morley, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Red spinel (60 gp). Sardonyx (20 gp). Smoky quartz (20 gp).


Social Check DCs

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