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NPC Generator

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Advanced [show]


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Addict, Shy. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Raymond Browning, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Gunter Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His long chestnut hair is drawn into a two foot long braid. His green eyes peer out from beneath his broad white hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: Gunter was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Kimberley, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Golden yellow topaz (1600 gp). 1 Silver holy symbol. 1 Good lock. 1 Small steel mirror.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are brown.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Sellsword in town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Sellsword and found it very stressful. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Gifted, Philantrophist. Flaws: Hedonist, Racist. Bonds: Job. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Hugh Denholm, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30 pp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Ramsey, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a faded coat and loose pants complete with deerstalker hat, and is pretty ugly. Her auburn hair is thinning but still full. She has a dull look in her violet eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Mary has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Racist. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mary Ramsey, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Moss agate (10 gp). Aquamarine (1100 gp).


Social Check DCs

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