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NPC Generator

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Advanced [show]


Alice Middleton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a grey armored body suit, with a simple yellow line shooting up and back down. Her white hair is still thick. This violet eyed easterner is not easily forgotten.

Personality: She acts crazy and hedonistic. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A powerful wizard made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Ugly, Hedonist. Bonds: Mentor, Rich. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Alice Middleton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Thomas Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses in blue turtlenecks beneath a tan coat with grey slacks, marred by beers. He has a long golden beard with little hanging trinkets. He has gleaming, smiling violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Now he works as a poetry tutor during his time off.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Ugly, Racist, Insane. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Thomas Morley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Freshwater pearl (13 gp). Hematite (13 gp).


Social Check DCs


Emmeline Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a blue feathered hat and blue clothes. She wears her auburn hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emmeline took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She ran away from her former home and has been making her living as a Layabout for the past few years.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Denholm, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 9 (-1)18 (+4)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Helen Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a tan low-cut shirt, and a top hat upon her head. She carries a battered sickle and tarnished scimitar as well. Her blonde hair is well kept. Her green eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. Helen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and she's looking for her big break

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Helen Gracey, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)8 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs

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