Dustin Anderton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a violet and red handkerchief worn on his left side, and a wedding ring on his left hand. His black hair is cut jaggedly and amateurishly. His eyes are blue.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his sister's freedom.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Logical, Gifted. Flaws: Fearful. Bonds: In love, Attractive, Family. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Lance Haley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.
History: Lance was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. He has taken up work as a Spice Merchant and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business.
Flaws: PTSD. Bonds: Attractive, Job, Military, In love. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Star ruby (1000 gp). Chrysoberyl (60 gp). Golden pearl (60 gp).
Beatrice Jacobs, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is unkempt and raggedy. She has gray eyes.
Personality: She has a massive crush on the younger sibling of the Ruler who has hired her part-time. Further she is a bit of a stoner and is frequently out of it.
History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Addict. Bonds: Poor, Has a crush, Adventurer. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (400 gp).
Reynard Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His silver hair is lengthy and is close to two feet long. His eyes are likewise brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


