Hugh Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Sarah Benson, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She prefers to wear flannel. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has always had a great fascination with Human culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and a strong sense of loyalty to human people
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Nature, Religious. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: A silver and pearl hairclip (70 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
Eva Deighton, Female Human [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear, and carries pickaxes. Her golden hair is cut short. Her green eyes are passionate and lively.
Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Merchant but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family Her mother was a mechanic, and taught her how to fix just about anything. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Gifted, Pacifist, Persistence. Bonds: Criminal record. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emma Kirby, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket, and she perpetually has her kukri ready. She sports a flattop hair cut. Her gray unseeing eyes seem to look past you.
Personality: She acts crazy and hedonistic. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Emma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by goblins. Emma was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud
Ideals: Fighting. Flaws: Disease, Hedonist, PTSD. Bonds: Enemies, Mentor. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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