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NPC Generator

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Advanced [show]


Emmeline Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is slicked back into a classic pompadour. She has gleaming, smiling green eyes.

Personality: She is mildly Human supremacist, though she does not identify as such. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and human compassion

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: In love, Slave. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Emmeline Halsey, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills History +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Moss agate (10 gp). White opal (1600 gp). Rhodochrosite (10 gp).


Social Check DCs


Ahlyssa Kensley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her eyes are a pleasant green.

Personality: Ahlyssa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A deep hatred of giants; and she feels threatened by others

Ideals: Artistic. Flaws: Fearful, Shy. Bonds: Immigrant, Enemies. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Ahlyssa Kensley, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a blue shirt with thin tan vertical stripes and red pants. His long white hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Kyle will drive conversation. He works hard and plays hard.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Knight, but he got bored and became a Bather. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Extrovert. Flaws: Hedonist, Mundane. Bonds: Mentor, Job. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Kyle Oakley, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Obsidian (7 gp).


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His head has been shaved. This green eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Theodoric Eastaughffe, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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