Conrad Windsor, Male Human [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east to a Barkeep, Conrad learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Barkeep.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Rosamund Beitz, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears a brown armored body suit, with a simple white line shooting up and back down. Her tied-back hair is golden. Her violet eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by drow. Rosamund was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Adelaide Clare, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright golden hair. She is very pretty but has cold, dead eyes.
Personality: She likes to make people angry or surprised. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born at the edge of vast island. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (7 gp). Freshwater pearl (7 gp). Deep blue spinel (1000 gp).
Gomory Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His eyes are a pleasant amber.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Religious, In love, Job. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
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