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NPC Generator

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Advanced [show]


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Spy uniform and is in decent physical shape. His hair is auburn and curly. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has worked as a Spy like his mother before him.

Motivation: Further expansion of business; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Job, Criminal record. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Royal, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His blonde hair is heavily combed to the left. This green eyed easterner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Shy, Insane. Bonds: Poor, Nature. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

William Copeland, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 6 (-2)13 (+1)
Skills Insight +1, Investigation +5
Senses Passive Perception 8
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His first spouse was a Healer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of specialists.

Motivation: Sabotage a competitor; and to unite with his sister

Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Family, Job. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Norman Gentry, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Banded agate (9 gp). Carnelian (60 gp). Blue quartz (9 gp).


Social Check DCs


Margery Jacobs, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has done her best to style her black hair to look like a famous performer. Her hazel unseeing eyes seem to look past you.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Sold as a small child to a brothel owner, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with a spirit at a very young age, Margery has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and regain custody of her daughter

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Margery Jacobs, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)5 (-3) 10 (+0)17 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp.


Social Check DCs

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