Gilbert Ashton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He wears a small hat to cover his moderate length auburn hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of giants once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Rich. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Melissa Barlow, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a brown suit, white shirt, and yellow tie. Her hair is black, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Melissa was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Melissa's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. 1 Magnifying glass. 1 Backpack. 1 Masterwork Thieves’ tools. 1 Disguise kit.
Ida Law, Female Human [Permalink]
Personal [hide]
Description: This woman likes to wear blue tank tops with black skirt. She is muscular with a powerful set of arms. She has a very tight haircut. Her brown eyes are slightly larger than normal.
Personality: Ida is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.
History: Born in the east to a Herbalist, Ida learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered east to less war torn lands. She struck the Herbalist job and began her own company from there.
Motivation: Wants to raise her children well; and she is unsatisfied with her job
Ideals: Extrovert, Pacifist. Flaws: PTSD. Bonds: Job, Family. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Rock crystal (20 gp). Golden pearl (140 gp). Rhodochrosite (11 gp). Red spinel (140 gp).
Oriel Hayley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many brown ritualistic tattoos. She wears a white vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is unkempt and raggedy. Her eyes are likewise gray.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp.
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