William Snowdon, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in brown turtlenecks beneath a black coat with blue slacks. He is an epitome of beauty. He has a blonde handlebar mustache and slicked back blonde hair. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with unlife at a very young age, William has worked very hard to control his curse. He has drifted from career to career and currently works as a Merchant.
Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (1000 gp). Malachite (12 gp).
Miles Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears violet cloth garments or leather armor. He wears his golden hair up. He wears an eyepatch.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Blue sapphire (1500 gp). Blue star sapphire (1500 gp). Deep blue spinel (600 gp). Obsidian (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Acton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: He is terrified, and will act out of fear; and to be a sailor again
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Fire opal pendant on a fine gold chain (600 gp). Gold dragon comb with red garnet eye (1600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Mary Winterbourne, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon her head. Her whole body is exceptionally muscular. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with finding treasure.
History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Mary was born on a far eastern forest where she grew up under the tutelage of her father, an expert Locksmith. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic. Bonds: Immigrant, Adventurer, Poor. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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