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NPC Generator

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Advanced [show]


Giselle Gracey, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in earthy colors with a yellow and black handkerchief worn on her right side. She wears her blonde hair down. Her face is scarred and worn.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in the north. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She moves from town to town, unable to find a place to settle.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Immigrant, Debt, Job. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Giselle Gracey, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Amethyst (50 gp). Moss agate (10 gp). Rock crystal (40 gp). Rich purple corundum (700 gp). 1 Minor magic item.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red painted combat armor at almost all times. He wears his hair in dreadlocks. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive, Disease, Insomniac. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Gerald Asheton, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Hunter Kendal, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Fisher. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up sword and armor he uses now. After months of barely getting by, Hunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Retire the richest man in the west; and he has money and likes to spend it

Ideals: Entrepeneur. Bonds: Job, Criminal record, Nature, Rich. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Hunter Kendal, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Mary Nash, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a fine chain shirt which she covers with grey colored cloaks and clothing, and a wedding ring on her left hand. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady blue eyes.

Personality: She is calm most of the time but flees social interaction. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She is a Deep Scion in disguise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Ugly, Shy. Bonds: In love, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Mary Nash, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +7, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs

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