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NPC Generator

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Ability Scores
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Advanced [show]


Maynild Marston, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear grey pants and tee shirts. She has done her best to style her auburn hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Knight

Voice: Whispers

Attributes [hide]

Maynild Marston, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Citrine (60 gp). Red spinel (70 gp). Rhodochrosite (7 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. He has a small bristly mustache and wavy brown hair. His eyes are hazel.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Criminal record, Nature. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Henry Eastaughffe, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)6 (-2) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Mary Middleton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are blue.

Personality: She is extraordinarily eccentric. She feeds upon the attention of others.

History: Mary was born with her mother's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Mary Middleton, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Banded agate (15 gp).


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. With bright black hair and a scraggly beard. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Stableman, his mother struggled to pay the bills. His childhood dream was to be a Stableman, but he was a colossal failure. He has achieved small success as a Barkeep.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and sabotage a competitor

Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Heward Marley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp.


Social Check DCs

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