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NPC Generator

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Ability Scores
Seed

Advanced [show]


Susannah Barney, Female Human [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a violet scarf, and she perpetually has her whip ready. Her red hair is lengthy. She has several tiny jet earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Susannah Barney, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Sarah Spaulding, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a simple tan robe with grey stripes complete with hood. Her red hair is well kept. Her green eyes peer out from beneath her small tan hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born into a rich family. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To pay off her debts; and she uses money and sex appeal to get what she needs

Ideals: Joker, Impeccable. Bonds: Attractive, Rich, Debt. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Sarah Spaulding, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Blue quartz (14 gp). Rhodochrosite (14 gp). Amber (80 gp). 1 Healer’s kit. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Alice Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars, and she perpetually has her scythe ready. Her long red hair reaches down to her waist. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Military, Adventurer. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Alice Hackney, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Lindsey, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear blue clothing when she does not wear armor. She is bald on top and has large white tufts of hair around her ears. She has green eyes and a blue hat with a green feather.

Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sybil hails from a village terrorized by orcs. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of orcs

Ideals: Athletic, Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Sybil Lindsey, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 8 (-1)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Full Plate. 1 Banded mail.


Social Check DCs

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