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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Dean Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, pastel cloak. He has done his best to style his golden hair to look like a famous performer. His eyes are blue and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Spy, who enjoyed hunting, Dean was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He became a Sculptor soon after.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Job, Enemies. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Dean Everleigh, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a crossbow on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: Wymar was born with his father's beautiful face. In his 11th year, his parents were killed by a orcs raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Fighting, Pacifist. Bonds: Immigrant, Attractive, Enemies. Occupation: Server

Voice: Boston accent

Attributes [hide]

Wymar Denholm, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Hematite (15 gp).


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He became a Bounty Hunter soon after.

Motivation: To reunite with his absent father; and further expansion of business

Flaws: Depressed, Lazy. Bonds: Immigrant, Job, Family. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Anthony Graeme, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Hackney, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She carries a battered bow and tarnished lance as well. She has wavy blonde hair. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Actor. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sarah was raised in a hard working conservative environment. She worked as a nervous Actor and found it very stressful. During her travels, Sarah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sarah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sarah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Sarah Hackney, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 7 (-2)14 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Hematite (10 gp). Violet garnet (600 gp).


Social Check DCs

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