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NPC Generator

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Advanced [show]


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Hunter

Voice: American accent

Attributes [hide]

Charles Marley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Amber (120 gp). Onyx (50 gp). Deep blue spinel (1300 gp).


Social Check DCs


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He is portly but not overly obese. His brown hair is greasy and uncared for. His eyes are hazel and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and he seems to be bored by most things

Flaws: Ugly, Mundane, Disease. Bonds: Family, Rich. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Bertram Rodney, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Deep green spinel (60 gp). Azurite (14 gp).


Social Check DCs


Robert Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large black jacket. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Has a crush, Criminal record, Military, Job. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Van Es, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Ahlyssa Spaulding, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She wears her black hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She can speak with the recently deceased. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She comes from a rich southern family. After coming to the age of reason, Ahlyssa took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To be a Herbalist again.

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Ahlyssa Spaulding, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, History +6
Senses Passive Perception 12
Languages Common, Giant, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Alexandrite (1200 gp).


Social Check DCs

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