Balimaar Moreno, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption.
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Jasper (20 gp). Blue quartz (9 gp). 1 Everburning torch. 4 Alchemist’s fire. 4 Holy water.
Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears blue cloth garments or leather armor, and a wedding ring on his left hand. He has a very tight haircut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of southern immigrants he idolized his father. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Addict. Bonds: In love, Enemies, Military, Immigrant. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Theodoric Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Spice Merchant. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful slaver made him what he is. He worked as a nervous Spice Merchant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found.
Ideals: Fighting. Bonds: Job, Family, Mentor. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Peyton, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Joan took refuge in the large cave and found the beat up rapier and armor she uses now. She's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.
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