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NPC Generator

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Advanced [show]


Avelina Tyndall, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports brown long hair. She has gleaming, smiling violet eyes.

Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Avelina was born in the south. At a young age she loved to build and create. Her childhood dream was to be a Masseuse, but she was a colossal failure. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: Expand her business; and a strong sense of loyalty to human people

Ideals: Artistic, Joker, Persistence. Flaws: Racist. Bonds: Job. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Avelina Tyndall, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Deep blue spinel (800 gp). Citrine (20 gp). Jasper (20 gp). Freshwater pearl (4 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Ernest Fawcett, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man dresses in green turtlenecks beneath a blue coat with pastel slacks. He keeps his golden hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Stylist job and began his own company from there.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Disease. Bonds: Family, Criminal record, Job. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Ernest Fawcett, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)8 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Garrick, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man prefers to wear yellow clothing when he does not wear armor. He keeps his blonde hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: He got into the Assassin business at a young age. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Alex Garrick, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Full Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Theobald Kendall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and dresses well, typically a more casual-formal manner. His white hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His father raised him in a mountain cabin. He worked as a nervous Map Maker and found it very stressful. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Religious. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Theobald Kendall, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Golden pearl (80 gp). Hematite (16 gp). Black opal (1100 gp). 1 Minor magic item.


Social Check DCs

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