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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Thomas Barney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of luck around his neck, and a flail on his belt. He wears a broad hat to cover his moderate length red hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He became a Barkeep soon after.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Thomas Barney, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Lapis lazuli (4 gp). Moss agate (4 gp).


Social Check DCs


Elysande Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time, and she perpetually has her dagger ready. With wild black hair. Her violet eyes peer out from beneath her wide-brimmed white hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Interpreter, who enjoyed hunting, Elysande was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elysande fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Elysande Cumberbatch, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 16 (+3)7 (-2)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Hadwisa Cooper, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her skin is fair and her fingers are delicate and long. Her chestnut hair has been sun bleached extensively. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: She is a Merchant first and foremost. She believes firmly that knowledge should be universal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Hadwisa was born the youngest of three triplets. She dropped out of school to support her sick father, and resented it. She has drifted from career to career and currently works as a Merchant.

Motivation: Regain custody of her daughter.

Ideals: Logical. Bonds: Attractive, Job, Rich, Family. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Hadwisa Cooper, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Matilda Hallewell, Female Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she is dressed in a clean violet cloak covering her clean studded leather. Her hair is long and blonde with streaks of chestnut, and is pulled back with small violet clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a habit of throwing herself into exceedingly dangerous situations.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was granted psionic powers by her dying sister.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and her religion dominates her actions

Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Criminal record, Religious. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Matilda Hallewell, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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