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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theodoric Rayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. He has done his best to style his brown hair to look like a famous performer. This gray eyed easterner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Weaver.

Motivation: To be a Merchant again; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Theodoric Rayden, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 8 (-1)17 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Mary Bentham, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. She has wavy blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her father raised her in a mountain cabin. After coming to the age of reason, Mary took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Nature. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Mary Bentham, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 8 (-1)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Barney, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in a clean brown cloak covering her clean studded leather. Her head has been shaved. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She inherited the family business which she has now maintained for 12 years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Griselda Barney, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Rock crystal (20 gp).


Social Check DCs


Herleva Marston, Female Human [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. Her auburn hair is heavily combed to the right. Her violet unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A freak accident while working with her Locksmith father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions.

Ideals: Opinionated, Artistic. Flaws: Disease, Shy. Bonds: Religious. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Herleva Marston, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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