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NPC Generator

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Agatha Asheton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting clothing which further accentuates her frame. Her tied-back hair is brown. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She has a minor phobia of water and hates getting wet.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Agatha and her spouse have recently divorced.

Motivation: Wants to work out more often; and she is terrified, and will act out of fear

Ideals: Athletic, Artistic. Flaws: Insane, Fearful, Antagonistic. Bonds: Attractive. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Agatha Asheton, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)14 (+2) 12 (+1)7 (-2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp.


Social Check DCs


Kody Lester, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sword always slung over his shoulder. He is bristling with hidden weapons, mostly swords and bastard swords. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Criminal record, Military. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Kody Lester, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Roger Emsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and is wearing a long, brown cloak. He has blonde hair. His thin eyebrows rest above his beady brown eyes.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: The child of a Bricklayer, who enjoyed hunting, Roger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Bricklayer again; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Ugly, Hedonist, Impulsive. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Emsworth, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Hematite (9 gp). 1 Antitoxin. 3 Thunderstones.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He has moderate length auburn hair. He has blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram hails from a village terrorized by brigands. After coming to the age of reason, Bertram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and many brigands want him driven away

Ideals: Optimist, Justice, Gifted. Bonds: Enemies, Family. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Bertram Gracey, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Insight +6, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Aquamarine (1200 gp).


Social Check DCs

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