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NPC Generator

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Advanced [show]


Herleva Quinton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an entirely white suit with brown socks and a vest with buckled shoes, she is not a threatening figure. She keeps her long auburn hair kept up in a rat tail. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Mason for hire.

Motivation: Meet up once more with her childhood friend; and to prove her worth to the world

Flaws: Shy, Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Mason

Voice: French accent

Attributes [hide]

Herleva Quinton, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Sard (70 gp). Aquamarine (600 gp). Banded agate (11 gp).


Social Check DCs


Dean Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Marshal, Dean learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Marshal. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things.

Ideals: Extrovert, Persistence. Flaws: Mundane. Bonds: Job. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Dean Wellington, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Sard (20 gp). Black pearl (1400 gp). Hematite (10 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Bentham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a yellow and violet handkerchief worn on his right side. He wears his hair in dreadlocks. His eyes are green and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Dustin Bentham, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Bloodstone (50 gp). Violet garnet (400 gp). Alexandrite (400 gp). 4 Alchemist’s fire. 3 Antitoxin.


Social Check DCs


Aldous Barney, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Crown-heir does, and he perpetually has his trident ready. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Barney, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)7 (-2) 8 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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