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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Weld, Female Human [Permalink]

Personal [hide]

Description: A 5'2" eastern woman, she wears an entirely tan suit with grey socks and a vest with buckled shoes. Her blonde hair is lengthy. Her eyes, though not visible through her cowl, are gray.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She got into the Layabout business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Layabout for hire.

Motivation: She is wracked by social anxiety; and further expansion of business

Ideals: Impeccable. Flaws: Shy, PTSD, Fearful. Bonds: Job. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Millicent Weld, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Marley, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her hair is red and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in a small plains village. A gifted student she started as a Map Maker, but she got bored and became a Guard. She then took over the family business and is one of the better Guard for hire.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Anne Marley, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)5 (-3) 11 (+0)17 (+3)
Skills Insight +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Elizabeth Carlisle, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a worn and beaten armor. Her head has been shaved. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to a criminal king-pin and mafia family When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor, Criminal record. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Elizabeth Carlisle, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Mary Langdon, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a well pressed and immaculate suit (or dress). Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise brown.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and she's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mary Langdon, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Smoky quartz (60 gp).


Social Check DCs

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