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NPC Generator

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Advanced [show]


Margery Alby, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and tends to wear a green poncho over her likewise colored trousers and shirt. Her left hand appears badly burned and disfigured. Her brown hair is styled in orderly dreadlocks. Her fierce gray eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Margery's first love is herself. Her second love is also herself. She is frequently practicing swordplay.

History: She was raised by priests from a young age. Her mother was a soldier and died while she was still young. Margery was left her mother's suit of armor and trained in its use and care. She became a Glassblower soon after.

Motivation: She has a rivalry with the Church that dominates her actions; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Military, Religious, Mentor. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Margery Alby, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Anne Kensley, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Blacksmith does. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a plains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker, Extrovert. Bonds: Job, Attractive, Nature. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Anne Kensley, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)10 (+0) 16 (+3)17 (+3)
Skills Nature +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Hematite (16 gp). Obsidian (16 gp). Chrysoberyl (140 gp). Amethyst (140 gp).


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Navigator. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Graeme, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)11 (+0) 14 (+2)18 (+4)
Skills Deception +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Hale, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses like a well dressed Assassin does. She has wavy red hair. She has amber eyes and a black hat with a green feather.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She wants revenge against drow; and obtaining odd cultural human artifacts is her passion

Ideals: Disciplined. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Katherine Hale, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Malachite (7 gp). Aquamarine (1100 gp). Azurite (7 gp). Azurite (7 gp).


Social Check DCs

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