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NPC Generator

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Advanced [show]


Alice Harlow, Female Human [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her hair is auburn and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: A deeply religious woman she believes everything happens for a reason. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the west, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To clean up the streets; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Religious, Immigrant, Adventurer, Guardian. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alice Harlow, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sardonyx (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Agnes Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is generally shirtless and showing off her tattooed chest. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She will rave to anyone who will listen. She takes great joy in being the best Glassblower in town.

History: The child of eastern immigrants she idolized her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Agnes Hamilton, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 16 (+3)7 (-2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Avice Rodney, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. Her golden hair is cut short with large spiked bangs in the front. Her eyes are amber and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a poor family in the city she treasured whatever gifts she got. When Avice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Avice Rodney, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)5 (-3) 9 (-1)7 (-2)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports grey clothing, slightly heavier than average wear. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Spice Merchant father left him crippled. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a butcher and was forced into it by his family

Flaws: Depressed, Disease. Bonds: Attractive, Family, Religious. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Bertram Coombs, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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