Oriel Thackeray, Female Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Oriel is depressed about a lot of things. She tends to be a nihilist. Energy wise she seems alert and responsive.
History: She comes from a rich northern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure; and she is greedy
Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Attractive, Rich. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Agatha Kinsley, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears a colorful flower in her black hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Marshal profession.
History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Addict. Bonds: Rich, Attractive, Job. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Eye agate (7 gp). Obsidian (7 gp). Chalcedony (70 gp).
Sarah Allerton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. She has shaved her head bald. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is an amazing painter.
History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has achieved small success as a Unemployed.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Attractive, Poor, Job, Military. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
Adelard Beitz, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He sports a long auburn beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new miller responsibilities is difficult
Flaws: Impulsive, Forgetful. Bonds: Military, Adventurer, Job. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp. Fire opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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