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NPC Generator

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Advanced [show]


Giselle Hadley, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her brown eyes peer out from beneath her deerstalker black hat.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She uses divination through singing.

History: Born in a small village she learned the ways of the warrior from her father. Her divine abilities were realized during a raid on her village. She has never given up on her dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Ugly. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Giselle Hadley, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Onyx (50 gp). Emerald (1200 gp).


Social Check DCs


Elizabeth Lincoln, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses like a well dressed Dyer does. Her hair is chestnut and curly. Her brown unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a baker again

Ideals: Opinionated. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Elizabeth Lincoln, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 5 (-3)12 (+1)
Skills Medicine +0, Nature +4
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp.


Social Check DCs


Agatha Harlan, Female Human [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she wears an entirely white suit with blue socks and a vest with buckled shoes. She wears a colorful flower in her black hair. She has gleaming, smiling hazel eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Sold as a small child to a slaver, Agatha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and regain custody of her daughter

Flaws: Depressed. Bonds: Attractive, Family, Mentor, Nature. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Agatha Harlan, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Alexandrite (1200 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Jane Spalding, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan cloak and cross-gartered black stockings. She is bald on top and has large auburn tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Weaver born in the past three hundred years. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She struck the Weaver job and began her own company from there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Jane Spalding, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Intimidation +6, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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