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NPC Generator

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Advanced [show]


Hugolina Dryden, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear yellow clothing when she does not wear armor. She is tall, broad shouldered and powerfully built. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are brown.

Personality: She is irascible and easily irritated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Spy, Hugolina learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Hugolina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Job, Enemies. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Hugolina Dryden, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)7 (-2) 14 (+2)16 (+3)
Skills Performance +6, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a detective again

Flaws: Racist. Bonds: Attractive, Guardian, Mentor, Job. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Manfred Nibley, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Langdon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Gardener does. He has white hair. His green eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 8 years old his parents immigrated from the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: To be a Miller again.

Ideals: Joker. Flaws: PTSD. Bonds: Job, Immigrant, Attractive. Occupation: Gardener

Voice: Raspy

Attributes [hide]

William Langdon, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)8 (-1) 19 (+4)13 (+1)
Skills Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue costume with the symbols of luck on his torso. His hair is short and white. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Odo was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by dire rats. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Flaws: Secretive. Bonds: Adventurer, Family, Enemies, Slave. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Odo Huxley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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