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NPC Generator

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Advanced [show]


Mary Wellington, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Locksmith. She wears her white hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to trick people and travel the world for free.

Motivation: She desires power and/or immortality; and wants to open a new tavern

Flaws: Insomniac. Bonds: Job, Adventurer, Nature, Criminal record. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Mary Wellington, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Star rose quartz (30 gp). Tiger eye turquoise (8 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Avelina Halsey, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt, and carries maces. She has dyed her greying black hair a little too much giving a sharp black color. Her eyes are a pleasant violet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with her god.

History: Avelina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Athletic. Bonds: Criminal record, Religious, Poor. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Avelina Halsey, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp. Iolite (50 gp). Chrysoberyl (150 gp). Star ruby (1500 gp).


Social Check DCs


Elysande Kendall, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered crossbow and tarnished flail as well. She has white hair. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Elysande grew up listening to her father's many stories. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Elysande Kendall, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Jacobs, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a robe, a symbol of her god around her neck, and a shortspear on her belt. Her chestnut hair is long and unkept. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelaide Jacobs, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)17 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Chrysoberyl (130 gp). Deep green spinel (130 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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