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NPC Generator

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Advanced [show]


Arnold Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, grey, dusty cloak. His hair is silver, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with poetry.

History: Arnold hails from a village terrorized by illithids. Arnold was born on a far western mountains where he grew up under the tutelage of his mother, an expert Masseuse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Athletic, Impeccable, Artistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Arnold Clayton, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)13 (+1) 6 (-2)14 (+2)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Red garnet (160 gp). Black pearl (1400 gp). 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Lewis Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Cynical. Bonds: Rich, Nature, Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Lewis Easton, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Gerard Washington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair is smooth and relatively long. He has gleaming, smiling amber eyes.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Washington, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Fire opal (400 gp). Fiery yellow corundum (400 gp). Malachite (13 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of swords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears a Stetson hat to cover her moderate length chestnut hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, she has a hard time making friends. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in sword use. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Ermina Birkenhead, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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