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NPC Generator

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Advanced [show]


Trey Ramsay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. He has gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and he's attracted to the pc

Ideals: Joker. Flaws: Sensitive, Ugly, PTSD. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Trey Ramsay, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 pp.


Social Check DCs


Millicent Wakefield, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. Her hair is chestnut and very short. Her eyes are a pleasant green.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She is skeptical of what others tell her and is slow to trust.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the south was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Millicent Wakefield, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)10 (+0) 12 (+1)6 (-2)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Star rose quartz (70 gp). Azurite (9 gp). Smoky quartz (70 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Thornton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her golden hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invites people to come help in her community garden.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Knight job and began her own company from there.

Motivation: Expand her business; and a strong sense of loyalty to human people

Ideals: Disciplined, Philantrophist, Gifted. Flaws: Racist. Bonds: Job. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Juliana Thornton, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Manfred Snape, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of eastern immigrants he idolized his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and to protect his home

Flaws: Disease. Bonds: Attractive, Immigrant, Guardian, Family. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Manfred Snape, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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