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NPC Generator

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Advanced [show]


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a large blue jacket. He is tall, broad shouldered and powerfully built. His brown hair is kept up in a ponytail inside a top hat. He has amber eyes and a blue hat with a tan feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Locksmith.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Job, Religious. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Balimaar Altham, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Good lock. 1 Average lock.


Social Check DCs


Mary Ainsley, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing a long, grey, dusty cloak. Her skin is also unnaturally pale. She is bald on top and has large chestnut tufts of hair around her ears. She has a tattooed face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She inherited the family business which she has now maintained for 9 years.

Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Mary Ainsley, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)15 (+2) 7 (-2)13 (+1)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Millicent Rutland, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears light armors faded through time and improper care. Her silver hair is matted, messy, and big. Her eyes are brown and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Millicent Rutland, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 9 (-1)18 (+4)
Skills Insight +2, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Chrysoprase (60 gp).


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white small hat and white clothes. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Opinionated, Fighting. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Deighton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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