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NPC Generator

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Advanced [show]


Katherine Shipley, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She carries with her a set of pickaxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her auburn hair up in a very large beehive style do. Her blue eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in pickaxe use. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and revenge

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Enemies, Criminal record. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Katherine Shipley, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Hayes, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. His head has been shaved. His eyes are a pleasant green.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Barber, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Poor, In love. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Kyle Hayes, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 7 (-2)12 (+1)
Skills Medicine +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up shield and armor he uses now. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Opinionated, Impeccable. Bonds: Adventurer, Nature, Rich. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Wymar Gentry, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 17 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 pp. Sardonyx (50 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Emerald (600 gp).


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Everard Sherwood, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Jasper (20 gp). Azurite (14 gp).


Social Check DCs

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