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NPC Generator

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Advanced [show]


Beatrice Kimberley, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered axe and tarnished rapier as well. Her tied-back hair is brown. She wears an eyepatch.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beatrice Kimberley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Black pearl (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Alice Bentley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a brown costume with the symbols of death on her torso. Her long silver hair is drawn into a two foot long braid. Her ears are large.

Personality: While she acts the brute, she is far gentler than she would appear. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. A freak accident while working with her Adventurer father left her crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Alice Bentley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Harper, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a long, tan cloak. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are green.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Ermina was raised in a hard working conservative environment. She was taken from her home at a very young age. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Ermina never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Revenge; and marry her brother to traveling adventurers

Bonds: Job, Enemies, Slave, In love, Family. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Ermina Harper, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 4 (-3)17 (+3) 17 (+3)5 (-3)
Skills Medicine +6, Stealth +7
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Emmeline Everleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. Her brown hair, when down, is lengthy. Her fierce hazel eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Sellsword profession.

History: Emmeline hails from a village terrorized by illithids. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Weaver job now, and dutifully fulfills any obligations she has.

Motivation: She feels threatened by others; and a deep hatred of illithids

Flaws: Antagonistic, Fearful. Bonds: Job, Enemies, Attractive. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Emmeline Everleigh, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Tiger eye turquoise (9 gp).


Social Check DCs

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