Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Gardener, who enjoyed hunting, Lance was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Nature, Immigrant. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp.
Melissa Graham, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Merchant does. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. Energy wise she seems alert and responsive.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Merchant and found it very stressful. She has worked as a Merchant like her father before her.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.
Ideals: Professionalism. Flaws: Addict. Bonds: Job, Mentor. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Read, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair and beard is wavy and long. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Diggory was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and to find somewhere to settle down
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. He has a long brown beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a gnolls raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of gnolls.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
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