Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his nunchaku. His golden hair is lengthy and is close to two feet long. His brown unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west, but his parents moved at a very young age to the east. A freak accident while working with his Painter mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Gerard Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, blue cloak. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. Gerard was born on a far northern desert where he grew up under the tutelage of his father, an expert Courier. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Ugly, Addict, Disease. Bonds: Criminal record, Immigrant. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He has achieved small success as a Fortune-teller.
Motivation: To be a Armorer again; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Juliana Rylan, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a worn and beaten armor. Her white hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Juliana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy and tries to find solutions quickly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Extrovert, Gifted. Flaws: Ugly, Insane, Lazy. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Blue quartz (15 gp). Golden yellow topaz (900 gp).
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