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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a tan low-cut shirt, and a top hat upon her head. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her black hair in a flapper bob. Her eyes are blue and catlike.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Assassin like her father before her.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Sybil Ainsworth, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Spalding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His tied-back hair is blonde. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: Anselm was raised in a hard working conservative environment. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Professionalism. Bonds: Job, Family. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Anselm Spalding, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 7 (-2)18 (+4)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Aquamarine (500 gp). Jet (70 gp).


Social Check DCs


Reynard Ryley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears very tight pants and wife beaters, though occasionally he sports a red coat. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Depressed, Forgetful. Bonds: Slave, Mentor, Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Reynard Ryley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 70 pp. Blue sapphire (1400 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Garrick, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports a flattop hair cut. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Beatrice was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She has set out to sabotage the competition.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Greedy. Bonds: Slave, Job, Criminal record. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Beatrice Garrick, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. White pearl (110 gp). Jet (110 gp). Star rose quartz (70 gp).


Social Check DCs

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