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NPC Generator

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Advanced [show]


Millicent Bradley, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a hammer on her belt. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. She has slicked back black hair. Her blue eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Millicent was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Masseuse job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Masseuse responsibilities is difficult; and further expansion of business

Ideals: Fighting, Justice. Flaws: Shy, Addict. Bonds: Job. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Bradley, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Spyglass. 1 Bullseye lantern. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Ridley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect, and carries shields. He has a small bristly mustache and wavy red hair. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Theodoric Ridley, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Elysande Harper, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is short and black. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Elysande embodies much of what other species detest in the Humans. Energy wise she seems alert and responsive.

History: She was raised in a forest tribe. A freak accident while working with her Dyer mother left her crippled. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Professionalism. Flaws: Addict, Antagonistic, Disease. Bonds: Nature. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Elysande Harper, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red, silky, and of moderate length. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mortician for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Disease. Bonds: Rich, Attractive, Enemies, Job. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

John Mori, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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