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NPC Generator

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Advanced [show]


Anne Norton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She does not wear sleeves and tends to eschew shirts when she can avoid it. With bright auburn hair. She has a tattooed face.

Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to loving parents in a slum to the west. Like her father and her sister before her, after school she went straight into learning to become a Fletcher. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Job, Adventurer, Poor, Family. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Anne Norton, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. White opal (500 gp). Lapis lazuli (16 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Raymond Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Raymond Graham, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Fire opal (600 gp). Golden yellow topaz (800 gp). Obsidian (15 gp). Blue quartz (15 gp).


Social Check DCs


Alice Law, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She wears a brown shirt with thin black vertical stripes and tan pants. Her black hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: She is a Seamstress first and foremost. She believes firmly that knowledge should be universal. Flattery will make her almost putty in your hands.

History: Alice was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered music. She now owns her own business.

Motivation: Many giants want her driven away; and to reunite with her absent father

Ideals: Artistic. Flaws: Selfish. Bonds: Job, Family, Enemies. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alice Law, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Tiger eye turquoise (4 gp). Bloodstone (50 gp). Black pearl (700 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Churchill, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in yellow turtlenecks beneath a grey coat with tan slacks. Her tied-back hair is auburn. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.

History: Margery was born in the west. At a young age she loved to build and create. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Passionate, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Margery Churchill, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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