Joan Blythe, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. Her gray unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She is harsh and unforgiving.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. She hasn't told them the truth, but wants to settle down with them.
Motivation: She feels the way she acts is they only way to get by in the world; and she is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Disease, Antagonistic, Fearful. Bonds: Has a crush. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1400 gp).
Miles Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries pickaxes. His blonde hair is heavily combed to the left. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. When Miles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Military, Job. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Beatrice Clapham, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long white hair kept up in a rat tail. She has a dull look in her violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.
History: Sold as a small child to a necromancer, Beatrice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was very strict, and drilled into her lessons on being the perfect lady. She struck the Gardener job and began her own company from there.
Motivation: Nothing but the best is good enough for her.
Ideals: Persistence, Impeccable. Bonds: Job, Mentor. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. Moonstone (30 gp). Chrysoprase (30 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Kendall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a pastel and violet handkerchief worn on his left side. He wears a colorful flower in his white hair. This amber eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he loathes his own lifestyle
Ideals: Joker, Logical. Flaws: Mundane, Depressed. Bonds: Attractive, Mentor. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp.
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