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NPC Generator

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Advanced [show]


Aline Tinley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a lot of dark rich colors, with gold accents. She wears her golden hair down. This amber eyed westerner is not easily forgotten.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a font of random trivia from the lore and stories she has discovered

History: Aline was born in the west. At a young age she loved to build and create. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect her home.

Ideals: Logical, Persistence. Bonds: Attractive, Guardian, Immigrant. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aline Tinley, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She tends to wear a large black jacket. She has a hunchback. Her black hair is smooth and relatively long. Her eyes, though not visible through her cowl, are blue.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.

History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Debt. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Hadwisa Birkenhead, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)16 (+3) 18 (+4)6 (-2)
Skills History +6, Religion +6
Senses Passive Perception 14
Languages Common, Draconic, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. 3 Thunderstones. 3 Thunderstones. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a white scarf. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Disease. Bonds: Adventurer, Military, Guardian. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Anselm Mitchell, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)17 (+3) 6 (-2)15 (+2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Hubert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Hubert Wilberforce, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 9 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)18 (+4) 9 (-1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Elven, Goblin, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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