Bernard Shelly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in grey turtlenecks beneath a blue coat with tan slacks. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Glassblower mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. Aquamarine (400 gp).
Guy Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear pastel tank tops with green pants. His hair is cut close to his head. His eyes are likewise blue.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Artistic. Flaws: Hedonist. Bonds: Adventurer, Rich, Religious. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Undercommon, Ignan, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep green spinel (40 gp).
Geva Wade, Female Human [Permalink]
Personal [hide]
Description: A 4'7" southern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a auburn mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of southern immigrants she idolized her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and she wants revenge against brigands
Flaws: Ugly, Shy. Bonds: In love, Immigrant. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Sardonyx (60 gp). Black pearl (700 gp).
Alice Merton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a robe, a symbol of the sun god around her neck, and a nunchaku on her belt. She wears her chestnut hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her mother was called into army service. When Alice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Disciplined. Flaws: Insane, Secretive. Bonds: Military. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp.
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