Don Morton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a tight fitting white shirt and pants. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Engraver, Don learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rock crystal (60 gp). Fire opal (1600 gp). Jasper (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Mary Clayden, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tattered old clothes. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Born in the south her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and she's in love
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Helen Stanford, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She prefers to wear yellow clothing when she does not wear armor. She has a hunchback. She has red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to have a good time and be beloved
Ideals: Optimist, Pacifist. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Iolite (20 gp). Onyx (20 gp). 1 Minor magic item.
Hugh Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Regain custody of his son.
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Obsidian (9 gp). Peridot (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

