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NPC Generator

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Advanced [show]


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a white and grey robe with the hood down. He wears a colorful flower in his brown hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Norman Hastings, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is thinning but still full. He has brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Passionate, Impeccable. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Thomas Gyula, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear white tank tops with grey pants. His skin is also unnaturally pale. His hair, while still mostly black, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.

Personality: Eccentric and domineering, John will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

John Morton, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Amethyst (100 gp). Fiery yellow corundum (1400 gp). Violet garnet (700 gp).


Social Check DCs


Ermina Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy tan pantaloons and a violet scarf. She wears a Stetson hat to hide her balding. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Nature, Mentor. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Ermina Cholmondeley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs

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