Emma Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of her god around her neck, and a greataxe on her belt. She has a very tight haircut. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She works hard and plays hard.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult.
Ideals: Fighting, Joker. Flaws: Hedonist, Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Banded agate (10 gp). Smoky quartz (80 gp). Fiery yellow corundum (1100 gp).
Anne Blyth, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her hair is cut close to her head. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has dedicated herself to building a better trade route.
Motivation: Her religion dominates her actions; and obtaining odd cultural human artifacts is her passion
Flaws: Addict, Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Tourmaline (50 gp). Fiery yellow corundum (400 gp). Eye agate (5 gp). Alexandrite (300 gp). 1 Chain shirt. 1 Darkwood Shield. 1 Full Plate. 1 Chain shirt.
Jacoba Wade, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. With wild blonde hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Jacoba isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to loving parents in a slum to the east. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Impeccable, Justice. Bonds: Poor, Criminal record, Family. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Hubert Cornish, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his white hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Hubert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Artistic, Gifted. Flaws: Addict, Mundane. Bonds: Family. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
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